![]() ![]() (You will get two new achievements and can buff your stats and resources with stuff you find on-planet.) The biggest change is that the Hammerhead hover-tank returns in Overlord, transporting Shepard and crew to multiple points on the planet. No new powers, party members or weapons await you on Aite. One of the sections of this mission happens on a derelict Geth ship and the VI’s creepy monitor-green visage peers out from monitors that he/it controls and you’ll find yourself a lot more jumpy than you would be on other Mass Effect missions.īut overall, there aren’t any huge gameplay wrinkles in Overlord. ![]() ![]() The eerily quiet moments of Overlord feel like an homage to Stanley Kubrick’s 2001, but those get mixed with a digital haunted house story. Touches like this make the Overlord DLC feel like less of an add-on and more like a new chapter of a longer, serialized story. Archer and his team started their efforts after realizing the Geth would follow an organic lifeform. In ME1, the big bad Saren controlled an army of Geth, despite being a non-machine. The motivations for these experiments tie back into the larger ME uber-story. Now, he/it wants to upload itself off the remote paradise and threaten the universe at large. Archer’s brother David was the one who, um, volunteered for the Project Overlord tests and when Shepard and crew land, his humanity appears to be totally lost. In true Mass Effect fashion, there’s a family connection to this saga. Maybe those tests with live Geth weren’t such a good idea after all? By the time you get there, the only human left alive is chief scientist Gavin Archer. The trials with virtual intelligence go awry, creating a self-aware malevolent presence that proceeds to run amok. Shepard goes to investigate the site, where experiments were being done trying to wire a human intelligence into the hivemind of the malevolent machine race called the Geth. The mission has Shepard going to the tropical planet Aite, where a Cereberus research station’s dropped out of contact. Sequences in the two ME games have flirted with this tone before but not as heavily as in this DLC pack. Similarly, Overlord goes for a bit of a sci-fi horror vibe. When I wrote about the Kasumi DLC, I mentioned how it nodded at lots of James Bond tropes. More than that, though, the DLC seems to allow Bioware the chance to create tonal experiments within the Mass Effect universe. The DLC packs work to pull you back into this specific fictional construct. But the other emerging element of that storytelling experience comes from the way the downloadable content for Mass Effect is rolling out. Your Commander Shepard avatar is singularly your own as a result of that. Part of that comes from the unique customization that comes from how you play and the choices you make at all those crucial moments in the main games. Follow entries in, the Mass Effect franchise is proving to be one of the most interesting storytelling experiences in modern video games. ![]()
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